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Infrastructure guides for airports that actually land planes.
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Building in Itty Bitty Airport is not cosmetic — every ATC Tower, runway, jetway, and indoor floor tile determines which planes land and how much you earn. Taco Dev’s BETA tycoon (~35 Robux) punishes pretty airports with wrong infrastructure. These build guides connect placement decisions to plane requirements and pathfinding rules.
Build topics
ATC Towers
Small → Medium → Large → Long Range (Lv8, $400K). Gates Concorde and A380.
Runways and Taxiways
Small, Medium, Large, and Water Runway classes plus taxi routing fundamentals.
Jetways and Gates
Air Stairs through Double Jetbridge — match plane tiers, control last-placed routing.
Terminal Design
Indoor tiles, concourses, multi-floor counting, capacity-efficient expansion.
Food and Comfort
Passenger amenities, PieInTheSky code tie-ins, income bonuses.
Monorail and Outside
External connections, scenic areas, avoiding taxi blockers.
Airport Layouts
Proven BETA templates from starter strips to 200-capacity megahubs.
Build order for beginners
- Beginner guide overview
- ATC towers + Runways
- Indoor tiles to next capacity milestone
- Jetways with taxi connections first
- Terminal design expansion
- Late: Food, monorail, layouts
Core build rules
Capacity: 1 indoor floor tile = 1 capacity — calculator
Pathfinding: Last placed jetway wins — taxiway guide
Verification: Plane requirements checker
Funding: Codes + how to get money
When builds fail
Planes not landing — systematic fixes
Wrong runway class for target plane
Jetbridge tier mismatch (Firefighting needs Air Stairs!)
Cross-references
- Planes hub
- Guides hub
- Endgame airport
- Mobile vs PC building tips
Build guides for Itty Bitty Airport BETA June 2026.