Runways and Taxiways
Runway class gates planes; taxiways connect them to jetways.
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Runways and Taxiways
Runways get glamour shots; taxiways get planes paid. In Itty Bitty Airport, runway class gates which aircraft can land, while taxiway networks carry traffic from touchdown to the last placed jetway. Neglect either and planes not landing becomes your default state.
Runway classes
| Class | Planes |
|---|---|
| Small Runway | Beechcraft, Q400, Sea Plane (also needs Water) |
| Medium Runway | 737, A320, 777, Firefighting |
| Large Runway | 747, Beluga, C-17, Concorde, A380 |
| Water Runway | Sea Plane only |
Full matrix: planes hub | Plane requirements checker
Upgrade path
- Small Runway — beginner
- Medium Runway — Boeing 737 at 40 cap
- Large Runway — Beluga at 100 cap / 747 at 150
Don’t build Large before affording Large ATC — ATC towers
Taxiway fundamentals
Planes exit runway → follow taxiways → dock at last placed jetway
Build taxi spine before placing jetways — taxiway and jetway guide
No gaps, no blocking decor — food stalls placement matters
Monorail pillars common blocker
Layout patterns
Linear: Runway parallel to terminal — simple starter
T-shape: Runway with perpendicular taxi — mid-game
Parallel dual: Large runway + remote concourse — airport layouts
Water Runway side project
Sea Plane needs Water Runway — separate from asphalt hub
10 capacity + Small ATC + Air Stairs
Scenic integration with monorail
Common mistakes
Medium Runway missing for 737 — plane won’t land
Large Runway without 150 capacity — 747 still blocked
Taxiway to wrong jetway — pathfinder follows last placed
Deleting jetways breaks routes — rebuild carefully
Mobile building
Precise taxi placement harder on phone — mobile vs PC
Related
Runways and taxiways — Itty Bitty Airport BETA June 2026.