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Tools

Interactive calculators built for BETA mechanics — capacity and plane requirements.

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Itty Bitty Airport Tools

Spreadsheets lie when BETA patches drop. These wiki tools encode verified Itty Bitty Airport mechanics — 1 indoor tile = 1 capacity, twelve planes with full requirement matrices, and instant answers before you spend code cash on wrong infrastructure.

Available tools

Capacity Calculator

Enter your indoor floor tile count. See every plane your airport can currently host based on capacity thresholds alone. Essential before 747 (150) and A380 (200) pushes.

Plane Requirements Checker

Select any aircraft. View complete requirements: ATC Tower tier, runway class, jetway type, and capacity minimum. Cross-check before blaming planes not landing on pathfinding when capacity was the real issue.

When to use tools

Before buying planes — verify you’re not 1 tile short

After redeeming codes — plan spending against next milestone

Mid-buildairport capacity guide + calculator combo

Endgame — confirm 200 tiles before Long Range A380 attempt

What tools don’t check

Pathfinding — planes route to last placed jetwaytaxiway guide

In-game cash — tool won’t say if you can afford Long Range ATC ($400K)

Gamepass ownership737 and Q400 need Robux unlocks — Gamepasses

Tool accuracy

Data sourced from community BETA testing matching planes hub tables.

Updated 2026-06-19 — recheck after release patches

Report discrepancies via Discord


Wiki tools — Itty Bitty Airport June 2026.

Frequently asked questions

What tools does this wiki offer?
Capacity calculator and plane requirements checker for all 12 planes.
How does capacity calculator work?
Enter indoor floor tile count — each tile equals 1 capacity — see eligible planes.
What does plane requirements checker show?
ATC tier, runway class, jetway type, and capacity for any selected plane.
Are tools updated for BETA?
Yes — synced with planes data as of June 2026.
Do tools work on mobile?
Yes — browser-based on wiki pages, mobile-friendly.
Can tools replace in-game testing?
They verify requirements — pathfinding still needs in-game layout checks.
Are tools free?
Yes — no Robux or login required.